Showing posts with label Shooter. Show all posts
Showing posts with label Shooter. Show all posts

Sunday, 2 October 2011

Just Cause 2 - revisited

Probably time to open that parachute soon
It's been nearly two years since Just Cause 2 was released, yet it is one of those games that I find myself revisiting every couple of months.

Some games that we play do not have a 'wow-factor' that makes their appeal immediately apparent to the player. However, on many occasions, a seemingly dull game can pleasantly surprise you with a bit of perseverance. I tend to call these games 'growers' and for me, Just Cause 2 falls firmly in that category.

Just Cause 2 throws you into the role of mercenary 'Scorpio' and takes place in the fictional, South East Asian island of Panau. You are on a mission to find the whereabouts of your good friend and previous employer who has recently gone missing. You quickly befriend some of the local factions who are looking to overthrow the country's despotic leader 'Baby Panau' and take control. That's where you come in.

It's probably fair to say you've seen this story somewhere before, whether in a budget B movie, some low-grade jar-head literature or possibly even in another video game series. However, the real appeal of Just Cause 2 does not come from it's plotlines, nor its characters but from the massive sense of freedom it creates for the player. 

Following the first mission (which takes place in a small island fortress) the whole 1,000sq km island becomes your open-world playground. You can drive and pilot any vehicle and go anywhere you choose without restriction. Armed with a grappling hook, which can attach itself to any surface, means that Scorpio can literally scale any building or mountain that he encounters. Scorpio also has a parachute, which he can use from any height. Experimenting with combining both these tools really becomes a joy when you start to attach yourself to cars and boats whilst gliding behind them with a parachute.

In addition to this, you can use the grappling hook to link any two surfaces or objects. This is a little more complex but can have great results. For instance, you can attach a car to a helicopter, hop in the chopper and carry the car (and occupants) off to another location. You can also hook enemies with this tool meaning that you can pull them out of high sniping positions or simply hang them upside down from a tree in a macabre display of rag-doll physics.

Weapons come in variety, as well as abundance, and much like the previous game, Scorpio has the ability to call in weapon and vehicle drops from his employers.
The army don't take kindly to having their helicopters stolen
Some of the stunts that Scorpio can pull are far from realistic, such as surfing on top of a 747 as it glides through the sky and hijacking fast moving vehicles. However, the graphics are far from it, with impressive lighting effects, water rendering and highly detailed textures which make make every setting in 'Just Cause' positively stunning. Panau's varied landscape with its mix of dense jungles, ancient temples, deserts, snow topped mountains - adds to the games richness and beauty. 

Even after the main missions have been completed, there are countless side missions that can be undertaken as well as races, collectibles, easter-eggs and all the other features that we have grown accustomed to with open-world games.

This is a fantastic example of how a sandbox game should be and after 2 years I am still finding new things that I love about Panau.

If you have not played Just Cause 2, I strongly recommend it and you will likely be able to pick it up at fairly low price.

My Top Tip: Traveling can be made easier by mastering a technique called the 'Sling-Shot'. This involves using the grappling hook to keep you airborne whilst gliding with the parachute. It's done by grappling the ground in the distance whilst descending. This will cause you to be pulled forward at which point you need to grapple again. Practice makes perfect!

My Score:  8/10

Game Reviewed On: XBOX 360

Friday, 9 September 2011

Halo: Anniversary - Looking Forward

117 is back
I can scarcely believe it's been ten long years since Halo: Combat Evolved first graced our living rooms. I remember first playing Halo with a good friend of mine (I didn't own an Xbox at the time!) huddled around a 19" portable television, elbow to elbow and loving every minute.  

Halo really set the standard for console based first person shooters and it's co-op experience was second to none. My friend and I spent countless hours tearing around the first level in a Warthog, mowing down the enemy and plunging off of the occasional cliff. Ah, fond memories! 

Being an Xbox exclusive, It could be argued that Bungie's masterpiece was single-handedly responsible for the success of the Microsoft's first console. After all every platform needs that essential game to put it on the map. Halo was undoubtedly that game. 

A decade on and the Halo franchise now rests in the hands of 343 industries who will soon honor us with a re-release of Halo: Combat Evolved simply titled Halo: Anniversary.  

Anniversary will undergo a major face-lift with fresh, 2011 visuals created by Saber interactive. However, the game mechanics that we all know and love will remain untouched as changes to the game are 99% cosmetic. 
The visuals in Anniversary look stunning
Original fans of Halo: CE will be overjoyed to learn that the original graphics can be restored at the touch of a button (the Back button I believe) meaning that the entire game can be played as it would have been back in 2001. The switch can be made at anytime including during cut scenes. 

Do Spartans dream of sheep?
In addition to this, Martin O'Donnell's original musical score has been completely re-recorded with the Skywalker Symphony Orchestra. Some of the synth-heavy parts being replaced and the entire soundtrack now being audible in the glory of Dolby 5.1 surround sound. 

Co-op will also make a comeback, with two friends now being able to team up over Live as well as via the traditional split-screen and system link options.  

As if all that wasn't enough, players will have instant access to the multiplayer mode that was originally designed for four players around a single console (or eight with a system link). Multiplayer for Halo: Anniversary is being revamped to include seven original maps that have been re-imagined and the highly contentious Xbox Live play option. Multiplayer mode will be included on the same disc as the single player campaign, unlike Halo: ODST, and feature the mechanics that we have grown accustomed to in Halo: Reach. 
The Halo ring in all its HD glory

I am ecstatic about Halo: Anniversary and can't wait to get my hands on it. This is just what fans need to keep them busy until the release of Halo 4 in 2012. What with this, Skyrim and Assassins Creed: Revelations all due out at the same time, November is shaping up to be a very anti-social month for me. That's what Xbox Live's for though, right?




Halo: A brief history 

Halo: Combat Evolved - Fantastic graphics, gameplay and a lovingly crafted universe that inspired a cult following. A great boost for Xbox.

Halo 2 - The continuation of the great elements that Combat Evolved built up, as well as that a revolutionary multiplayer experience on Xbox Live.  

 
Halo 3 - New graphics engine, new enemies, new generation. Halo's first outing on the Xbox 360 was a treat for all the senses.  

  
Halo Wars - An unusual departure from the usual FPS to real-time strategy. The first game to come from a different developer, Ensemble.


Halo 3: ODST - A large side story that took the focus off of the familiar protagonist, Master Chief, and put the player in the roll of an ODST Trooper.  

Halo Reach - The final Halo game from Bungie studios and a great way for the developer to say thank you and goodbye to the series. Simply brilliant.

Monday, 29 August 2011

Deus Ex: Human Revolution - review

Softly softly...
Deus Ex: Human Revolution is the third installment to the critically acclaimed FPS, action-RPG series by Eidos Interactive and Square Enix.

Set in the cyber-punk style future of 2027, you play Adam Jensen, an ex-cop turned head of security for Sarif Industries. Sarif specialize in human augmentation (genetic & mechanical enhancements) and weapon design.

The company comes under attack by a group of mercenaries early on who kill the top research scientists (including Jensen's ex-girlfriend) and demolish most of the complex, killing Jensen in the process.

Jensen then undergoes a series of extreme augmentations to bring him back and enhance his broken body. Once recovered, he sets out to find those responsible and bring them to justice.

Human Revolution is blessed with a tremendous narrative, rich in twists and many complex characters to keep you guessing. It explores a future where science has enabled mankind to break down the barriers between man and machine, taking a serious view on the problems that this presents.

The game looks fantastic in HD and the environment designers have done a brilliant job in creating a moody yet sleek vision of the future, which clearly pays homage to the film Blade Runner.

However, it's in the gameplay that Deus Ex really shines, giving you absolute freedom over how you play. Fans of gunplay and explosives can go wild - leaving a trail of death and destruction (great fun). For the more patient among you, try your hand at sneaking past enemies, performing silent take-downs, hacking security devices and crawling through air ducts. Whatever your style, Deus Ex will provide you with numerous upgrades and multiple paths to get the job done.
Not all negotiations end peacefully
Upgrades come in the form of body augmentations, which include abilities like temporary invisibility, x-ray vision, super strength (enabling you to punch through walls and throw refrigerators!) and enhanced hacking skills. These can either be bought from LIMB Clinics or gained through skill trees that are unlocked by gaining XP.

Perhaps one minor shortcoming is the lack of guidance or support when upgrading augmentations. This becomes particularly apparent in some of the later boss battles, which without the appropriate skills, can be power-sappingly mundane. These conflicts are also the most linear parts of the game and fly in the face of the flexible ethos that the rest of the game promotes. However, this fault is so insignificant in the scheme of things it's barely worth the mention.

With these minor issues aside, Deus Ex: Human Revolution is an amazing game that I have found difficult to put down. With a story full of intrigue and visuals to die for, this truly is next generation gaming at its best. You owe it to yourself to buy Deus Ex. Do it now!

My top tip: Explore as much as you can. There are multiple routes for each mission and hide-y-holes everywhere with new items and upgrades. It is also advisable to complete all the side-quests in order to get your hands on as much XP as possible for augmentations.

My Score: 9/10

Game Reviewed On: XBOX 360 

Saturday, 16 July 2011

Duke Nukem Forever - review

Fists may not be enough in this battle...
Duke Nukem Forever is a game that has been in development for over 12 years. After reading some pretty harsh reviews on release day, I decided to see for myself.

Admittedly my key motivation for buying was a sense of nostalgia which stemmed from fond memories of playing Duke Nukem 3D on my N64 as a boy. I was also curious to see what the developers had achieved after a whopping 12 years.

Jon St.John is still the voice of the Duke and the first line you hear when inserting the disc is "I'm back baby!", delivered in true Duke style. Cue a catchy power chord riff with heavy distortion and it's straight into the game.

Your first action in-game sees you leaning over a urinal to respond to a call of nature as Duke whistles a tune. This more or less sets the overall tone for the game - crude, juvenile but kinda funny nonetheless.

Duke then zips up and heads off to fight the 'Cycloid' in the stadium just like the end of the 'Duke Nukem 3D' all those years ago. This serves as the games tutorial and once over the game kicks off proper.

After defeating the aliens in the past, the Duke is now the world's biggest celebrity. Men want to be him and Women want to be with him. However, all is not well in Duke-land, the aliens are invading again and this time they have made it personal by abducting the Earth's women.

Naturally, Duke is pissed, and he sets off on a quest for revenge. Unfortunately revenge is hard to come by with an aiming system that is clunky and tricky to master. Loading times are long between levels and this can make dying (which happens often) a bit of a chore. The frame rate can slow down considerably at times and you will notice the occasional bug here and there.

The game does have many redeeming qualities though. The choice of weapons is good with a few old favourites like the shrink-ray and pump action shotgun. Plus if you get tired of shooting enemies you can simply pick up an object like a barrel or breeze-block and pummel them with it.
One of many turret sequences
There are also some very fun sections were Duke is shrunken and has to navigate huge areas whilst avoiding giant aliens. I was also impressed by the level of interaction with objects in the environment with many items granting you a permanent boost to health. Health is now a regenerating bar called the 'Ego-Meter', which works much like the shield in Halo games.

All in all, this is not as bad a game as some would have you believe. The humor maybe a little chauvinistic and cheesy at times but the game play is fun and feels reasonably true to the franchises predecessors.

My Top Tip: If like me you find the aiming slow, raise the sensitivity in the options menu. Best done early on so you have a chance to adjust.

My Score: 7/10

Game Reviewed On: XBOX 360
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